Full-Body Interaction in a Remote Context : Adapting a Dance Piece to a Browser-Based Installation

annif.suggestionstanssi|vuorovaikutus|interaktiivisuus|musiikki|ihminen-konejärjestelmät|tanssijat|koneoppiminen|interaktiivinen taide|COVID-19|tilataide|enen
annif.suggestions.linkshttp://www.yso.fi/onto/yso/p1278|http://www.yso.fi/onto/yso/p10591|http://www.yso.fi/onto/yso/p10823|http://www.yso.fi/onto/yso/p1808|http://www.yso.fi/onto/yso/p6680|http://www.yso.fi/onto/yso/p1812|http://www.yso.fi/onto/yso/p21846|http://www.yso.fi/onto/yso/p11954|http://www.yso.fi/onto/yso/p38829|http://www.yso.fi/onto/yso/p5450en
dc.contributor.authorMasu, Raul
dc.contributor.authorPajala-Assefa, Hanna
dc.contributor.authorCorreia, Nuno N.
dc.contributor.authorRomão, Teresa
dc.date.accessioned2023-01-19T07:24:41Z
dc.date.accessioned2025-05-13T08:20:31Z
dc.date.available2023-01-19T07:24:41Z
dc.date.issued2022
dc.description.abstractThis paper describes the process of adapting a dance piece to an interactive installation. To cope with COVID-19 restrictions, the installation runs on a browser, allowing for remote access, and is based on camera tracking of movement. We describe the adaptation of the dramaturgy, with a primary focus on translating the interaction design aspects from the performance to the browser-based installation. We invited five users to test our working prototype, and we report on their feedback. This paper offers insights on how to adapt a dance piece to an interactive browser-based installation. We also highlight the benefits of using machine learning for motion capture in this context. Finally, we identify the potential of using interaction design with sound for embodied perception.-
dc.format.bitstreamtrue
dc.identifier.citationRaul Masu, Hanna Pajala-Assefa, Nuno N. Correia, and Teresa Romão. 2022. Full-Body Interaction in a Remote Context: Adapting a Dance Piece to a Browser-Based Installation. In 10th International Conference on Digital and Interactive Arts (ARTECH 2021). Association for Computing Machinery, New York, NY, USA, Article 100, 1–4. https://doi.org/10.1145/3483529.3483747-
dc.identifier.olddbid7883
dc.identifier.oldhandle10024/7713
dc.identifier.urihttps://taju.uniarts.fi/handle/11111/315
dc.identifier.urnURN:NBN:fi-fe202301193654-
dc.language.isoeng-
dc.publisherACM-
dc.relation.doi10.1145/3483529.3483747-
dc.relation.isbn9781450384209-
dc.relation.ispartof10th International Conference on Digital and Interactive Arts (ARTECH 2021)-
dc.rightsIn Copyright 1.0-
dc.rights.accesslevelopenAccess-
dc.source.identifierhttps://taju.uniarts.fi/handle/10024/7713
dc.subject.ysotanssi-
dc.subject.ysovuorovaikutus-
dc.subject.ysointeraktiivisuus-
dc.subject.ysoihminen-konejärjestelmät-
dc.subject.ysotanssijat-
dc.subject.ysokoneoppiminen-
dc.subject.ysointeraktiivinen taide-
dc.titleFull-Body Interaction in a Remote Context : Adapting a Dance Piece to a Browser-Based Installation-
dc.type.coarfi=kirjan osa|sv=bokavsnitt|en=book part|-
dc.type.okmfi=A4 Artikkeli konferenssijulkaisussa|sv=A4 Artikel i konferenspublikation|en=A4 Article in conference proceedings|-
dc.type.versionacceptedVersion-

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