Shaping Non-Linear Soundscapes : Creative and Technical Approaches for Game Audio Mixing

Taideyliopiston Sibelius-Akatemia
2025
Tutkielma

Verkkojulkaisu

Tiivistelmä

This thesis examines the audio mixing process for video games and is aimed at anyone interested in the field of interactive audio. The research focuses on the creation of a mix that aligns with a game’s core design and artistic vision while meeting today’s technical standards and requirements. Written from a sound designer’s perspective, the thesis explores workflows, tools, and techniques for mixing in non-linear media, offering a practical and holistic lens that considers the technical, artistic, and collaborative aspects of interactive audio. This study examines how a well-crafted mix enhances gameplay clarity, immersion, and emotional impact, ensuring that players receive essential auditory feedback while experiencing a compelling soundscape. A significant focus is placed on practical implementation, including the role of audio middleware, real-time mix adjustments, and technologies such as object-based audio and 3D spatialization. Case studies of existing games, along with reflections on personal industry experience, provide real-world examples of interactive mixing solutions. By bridging academic research and industry practice, this thesis serves as both an educational resource and a reference for professionals, offering insights into the evolving landscape of game audio mixing in modern interactive media.

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